AI Insights · Timothy · January 2022
Top 5 Idle RPG Apps on Android in Denmark Q4 2021
Explore the performance of the top 5 Idle RPG apps on Android in Denmark for Q4 2021, highlighting weekly downloads, revenue, and active user trends.
In the fourth quarter of 2021, the top 5 Idle RPG applications on Android in Denmark exhibited varied performance in terms of weekly downloads, revenue, and active users. Here is a detailed look at their performance based on data from Sensor Tower.
Idle Heroes from DHGAMES saw a fluctuating weekly revenue, starting from around $4.1K at the end of September and peaking at $6.3K in the last week of December. Weekly downloads experienced a gradual increase, reaching a high of 69 downloads in the final week of December. Active users showed a slight decline from 1K to around 844 throughout the quarter.
Ulala: Idle Adventure by X.D. Global had a notable increase in weekly revenue, starting at around $769 and peaking at $2.8K in the last week of December. The app’s weekly downloads saw a significant spike to 130 downloads in mid-December, despite some fluctuations. Active users initially declined from 499 to 339 but rebounded to 490 by the end of the quarter.
Dungeon Crusher: Soul Hunters from Towards Mars Ltd experienced a varied revenue trend, with a notable peak of $1.7K in late October and another peak of $1.2K in the final week of December. Weekly downloads showed a consistent increase, peaking at 76 downloads in mid-November. Active users remained relatively stable with minor fluctuations, ending the quarter around 172.
Immortal Taoists - Idle Manga by Entrepreneur Game saw its weekly revenue significantly increase from $251 at the end of September to a peak of $2.4K in the last week of December. Weekly downloads remained relatively low but showed a slight increase, peaking at 30 downloads in the third week of December. Active users hovered around 80 for most of the quarter but saw a small increase to 114 in the second-to-last week of December.
Taptap Heroes:ldle RPG from Ajoy Lab Games had a steady increase in revenue, starting at $403 at the end of September and peaking at $2.2K in the last week of December. Weekly downloads remained low but showed some increase, peaking at 25 downloads in late November and mid-December. Active users fluctuated throughout the quarter, ending around 689.
For more detailed insights and data, visit Sensor Tower.